I recently found myself deep in the world of Six Ages 2: Lights Going Out, a strategy RPG that takes you on a journey through a dying world filled with chaos and uncertainty. As someone who is used to save scumming my way through games, where I constantly reload saves to avoid unfavorable outcomes, this game presented a unique challenge.

In Lights Going Out, the odds are not in your favor, and luck seems to be a foreign concept. The game is designed to throw you into unpredictable situations where even your most carefully laid plans can crumble in an instant. The key difference here is that the game doesn’t punish you for failure in the traditional sense. Instead, it fast-forwards you to the endgame, forcing you to adapt and embrace the chaos that surrounds you.

The world-building in Lights Going Out is what truly sets it apart. The ancient peoples of Glorantha have long accepted the fragility of life and the whims of fate. In this world, where calamity is a daily occurrence, there is a sense of acceptance and resilience that seeps into your gameplay experience. You learn to roll with the punches, to accept your fate, and to find a strange sense of empowerment in the face of inevitable doom.

Through my time playing Lights Going Out, I found myself letting go of my save scumming tendencies and embracing the chaos. The game taught me to stop second-guessing myself, to stand by my decisions, and to find a strange sense of satisfaction in facing the unknown head-on. It was a lesson in embracing the unpredictability of life, both in the game and beyond.

So, if you find yourself constantly reloading saves to avoid failure, perhaps it’s time to step into the world of Lights Going Out. Embrace the chaos, accept your fate, and see where the journey takes you. Who knows, you might just find a new sense of freedom in letting go of control and facing the unknown with open arms.