Star Citizen, the popular game developed by Cloud Imperium Games, has taken a strong stance against cheating by banning over 600 player accounts. The bans were a result of players exploiting multiple issues within the game to gain an unfair advantage.

According to senior director of player relations, Will “Soulcrusher” Leverett, the team conducted a thorough investigation into the exploits that were negatively impacting the game’s stability and economy. As a result, the team suspended over 600 accounts and removed the illicitly gained in-game currency, aUEC, from the Star Citizen ecosystem.

Leverett emphasized that cheating and exploiting undermine the integrity of the game and the efforts of dedicated players who support Star Citizen. The team is continuously working on developing additional measures to combat cheating and exploitation, with a focus on addressing issues as they arise.

While Leverett acknowledged that issues and exploits are expected during this stage of development, the team relies on the community to identify and report such problems. He stressed that once an exploit is confirmed, any continued abuse for personal gain will not be tolerated, and appropriate action will be taken.

Cloud Imperium Games CEO, Chris Roberts, recently expressed confidence in the progress towards a 1.0 release of Star Citizen. Despite facing challenges such as layoffs and accusations of a toxic work environment, the game has continued to thrive, amassing an impressive $700 million in crowdfunding.

The commitment to fair play and integrity in Star Citizen reflects the dedication of the development team to creating a positive gaming experience for all players. By cracking down on cheating and exploitation, Cloud Imperium Games is sending a clear message that maintaining a level playing field is essential for the community’s enjoyment of the game.