Capcom has introduced new features to its Resident Evil 4 (RE4) VR port, such as the parry mechanic, which adds a layer of novelty to the gameplay. The adaptation to PlayStation VR2 was challenging but resulted in a more immersive experience for players.

The development team carefully considered player agency when deciding whether Leon should throw knives in battle. Ultimately, they added this mechanic to the VR version, allowing players to have greater control over the character. The team focused on three main pillars: fun in VR, player embodiment of Leon, and maintaining the RE4 experience.

In addition to throwing knives, players can punch enemies and perform revolver tricks in the VR version. The gameplay has been streamlined to keep up with the intensity of the remake while ensuring that players can focus on the action around them. The release of the VR Mode as a free DLC was earlier than planned, thanks to the team’s early work on the project during the development of the base game.

Capcom’s commitment to VR can be seen in its focus on developing VR versions of its mainline Resident Evil games. While the team did not make changes to the main game to accommodate VR, they found that VR was well-suited to the franchise. The team plans to take on more challenges in the future and continue expanding the VR market.

Despite concerns about motion sickness and accessibility, the team believes that VR has improved significantly since the original PlayStation VR headset. They hope that VR will become more popular and accessible to a wider audience in the future.

Overall, the development of Resident Evil 4 VR showcases Capcom’s dedication to exploring new possibilities in virtual reality gaming. The team’s attention to detail and commitment to delivering an immersive experience for players have resulted in a successful adaptation of the classic game to VR technology. As VR technology continues to evolve, it will be exciting to see how Capcom and other developers push the boundaries of virtual reality gaming.