Assassin’s Creed Shadows has been unveiled, showcasing a significant technological upgrade for the series. The addition of ray traced global illumination is a major highlight, providing realistic lighting effects, especially in natural environments. However, there are some limitations in smaller environmental elements and shadow rendering, suggesting room for improvement.

The game also features virtualised geometry, which could enhance overall visual quality by allowing for more detailed scenes. Comparing Shadows to its predecessor, Assassin’s Creed Mirage, reveals a notable increase in visual clutter and complexity in the game world. Additionally, the presentation of small-scale destruction adds a visually pleasing element to the gameplay.

While the lighting presentation in Assassin’s Creed Shadows is generally impressive, there are some drawbacks such as the absence of motion blur during gameplay and uneven frame rates, which may impact the overall visual experience. The game runs at a native 2160p resolution, but the lack of post-processing effects raises questions about its visual fidelity.

Looking ahead, it will be interesting to see if Ubisoft introduces a 60fps mode for Assassin’s Creed Shadows, considering the high frame rate support in other recent titles. The technical advancements in Shadows, such as RTGI and virtualised geometry, represent a significant leap for the series, but there are still some rendering issues that need to be addressed before the game’s release.

Overall, Assassin’s Creed Shadows shows promise as a visually impressive and technically advanced entry in the series, with room for further development to enhance the overall visual experience. Fans can look forward to exploring the new world of Shadows and experiencing the next generation of Assassin’s Creed gameplay.